It really depends on what kind of game you are making, the scale and quality of it.
If you make unlit (lights less) game, turn off every possible graphics option, literally have 0% physics simulation, you could get this game running on pretty much any computer. (Unless you’re targeting Pentium II’s)
Or you could have a game with crappy, unoptimized code, with tons of inefficent light sources and huge landscapes, and you wouldn’t be able to run it even with top tier hardware.
This pretty much applies to all (modern) game engines.
It is going to be different for every game, The 2d Tappy Chicken game in the content Marketplace will have very different system requirements than a game example like the effects cave in the Marketplace. What I would do is put your game in beta and get your testers to fill out a form indicating their hardware setup and you would know who could or could not run the game.
What are the system requirements for games that were made with the Unreal Engine 4? Or how can I get them?
Okay, thanks for the answers.
Let’s say I wanted to make a top-down perspective 2Dish RPG like Final Fantasy VI in Unreal 4. Let’s also assume I’m using a minimum of lights and physics simulation. What are the approximate system requirements for this game?