Hi @Quetzalcodename,
Thanx for clearing everything up.
I’m going to make a new topic referencing these answers you gave me. This should be clear enough for all Archviz Artists/Modelers who want to create UE assets.
The last one bit to clear up.
“Redistributing Megascans in Unreal Engine Marketplace Product → Hard No”
So this also means that I can’t use the Megascans’s material/material instances blueprint setup even though I’d replace the textures with CC-0 or my own?
After this is answered I’ll make a new topic called something along the lines of :
“Can I sell assets in Epic’s marketplace that contain free Megascans/Twinmotion/Demo scenes assets?” with your answers and linking to this threat as well.