I see it is possible to add more than one event graph to a blueprint, what are the pros and cons of multiple event graphs?
That’s a bit of a vague question
Also, once you get coding, you will inevitably end up with multple graphs in one BP, probably also some functions and macros. It is good to group things together that are related, but it’s also good to keep other things separate…
I meant the main “EventGraph” graph, not function graphs, is it literally for organising things into groups?
From what I understand it’s only for organizational purposes. There doesn’t appear to be any cons to it. =)
You’ll know the answer when your graph is taking ages to:
A. Add a new variable or change its type
B. Add a new BP node of any description
C. Scrolling around a massive BP monster becomes frustrating
D. Using the left / right arrows takes ages to go back or forward
E. Clicking any results in the Find search window takes forever
F. Using UNDO puts the editor in a 30+ sec inexplicable delay
The reason is:
These require the entire current BP graph window to be rebuilt.
Its a clue to break things up into another graph or separate BP.
(For prototyping, don’t worry about any of this, just get building).
Did you mean the entire BP or the entire graph? Because if the entire BP needs to be rebuilt having multiple Event Graphs will offer no benefit as they are still part of the BP.
Good catch, I fixed the wording to make it clearer…