What are the modern tools of implementing a clothing system for dofferent body types in ue5?

Hey im not sure of this the right place to ask (please refer me to the corect one).

How do games currently implement clothing system in game to fit different body types? Are there plugins already existing for this? It seems a hard problem to solve when the body type changes during runtime and I guess we dont create multiple models for each body type.
Not for metahumans.
Thanks!

You would probably use runtime vertex world offset or morph targets.

Check the shader displacement morph segment.

I think what I am missing is some basic knowledge on how armors/clothes are implemented in games. In Prismatica I think that they use textures to create the clothes on meshes but I think there is also a way to create separate meshes for clotehs and then “fit” them on the character models.
Are there any examples or samples that show how it is possible to do?
Thanks!