What are the "Limits" of UE4?

1) So every time someone updates UE4, their projects are going to break?

Do you mean it will break in terms of…
-It wont run
**Or **
-The file itself actually breaks?

Because if its just the file itself and the project will still be able to run on the next version, then every time someone updates they could just move the project to a different HDD then bring it back right?

**2a)**Is the only dynamic GI available right now is through the VXGI?


**2b)**What exactly is the difference between the VXGI and the unreleased SVOGI by UE4?

There must be a fundamental difference, I’m sure, since one GI (VXGI)was released and the other GI (SVOGI) wasn’t?

For example…maybe VXGI builds light worse than the SVOGI = better performance = why it was released to public?


3) Is there a name for the method of using UE4, only for rendering, to boost up the quality for cinematic production?


4) When it was mentioned of using UE4, only to render…

How does this recent message…

…fit together with the original/previous message?

They seem to be complete opposites of each other, but I believe you have a reason for both messages, and that I am the one misunderstanding the messages somewhere along the way.