Thank you,
In regards to your talk about planning a lifetime project on a piece of software and its possibility of being replaced or becoming obsolete I would like to know if you could aid in question #1)
Many thanks to the fellow posters
@Jamendxman3 @
These were the very specific types of answers I was looking for that were regarding how one would go about making the vision.
So lets talk about a more foreseeable goal such as making a city before making a continent.
**1)**What is the importabtlity/exportability of UE4?
If there ever comes a time that say Unity is better for film like realism or an even stronger engine comes out
(Not saying this to cause emotional upset but rather objectively speaking of a worst case scenario)…
Would UE4 be able to export the enormous level Ive created to other engines?
…Otherwise it would be alot of time and work that goes to waste.
2) If say, I want to import the level or parts of the city sized level
to a film or animating program like Maya, 3DS or Cinema4D
Would UE4 be able to export a large level like a city?
3) If UE4 is able to import toa film or animating program like Maya, 3DS or Cinema4D
Would the film and animating programs be able to handle the size of a city large level?
**4)**And just checking but if I’m gonna import my level…say I make it and its too large for my storage…
I could just copy and paste the level to a larger storage right?
-So, no hidden fancy behind the back stuff technical problems right? Just storage to storage right?
**5)**You guys mention as long as the hardware is there…
What type of hardware?
I’m looking into a new workstation soon and would like to know what should I have at least if my goal is to create a city sized level.
In regard to money as this is a hypothesis…assume that any budget of up to $10,000.
Of course, eventually I will need larger amounts of storage or hardware to run the city level real time, but…
I would still need an idea of what to start with…
for the goal of Initial creation – 1/2 way or 3/4 competition of the city level.