Hello. I’ve had to re-install my software after my old hard drive died out after four years. I’m glad there’s a new version of UE, but after looking at the promos of the latest game engine I realized something about 3-D environments. As much as developers strive for more realistic worlds many demos don’t put much attention in animating background items. I’ve noticed this in tv animation, probably for budget reasons. We’ve have 3D fighting games that have background characters doing the same movement throughout a round. But in open world games I’ve only seen them deliver few NPCs with dialogue and basic movement like walking and changing poses. We have more lighting features to show change in daytime. But I have yet to see a 3-D environment where dozens of things in the background are animated.
For example, we’re in a futuristic house. Is it possible to have a wall clock that’s emits a ticking sound from its location, a robot vacuum cleaner working, a television set playing, and curtains moving from the outside breeze. These are all unique items to the space. Can Unreal Engine have them active while we change the room lights, read our personal journal, or interact with an NPC in the room?