What are the general level design limitations for a mobile device?

New to UE, I’m worried about what type of limitations I’m going to encounter when building levels for my hack’n slash style mobile game. For example, I’ve heard about limiting the number of draw calls. What does that mean?

I will be doing a lot of research on this but it would be nice if someone could point me in the right direction to get started.

Hey ,

Here is some documentation that may help you along the way with designing your mobile game. I’ve also dug up some information on performance guidelines for mobile devices which may be of use to you.

To answer your question, draw calls are how each material in any given object is drawn to the screen. Therefore, if you have only 1 material, there is only 1 draw call. The more draw calls there are, the harder it is on your graphics card so in a mobile device especially, less is better.

Good luck!