I am currently working in Virtual Production, where our PL’s we operate in exists outside of Unreals Play mode.
And I am finding it hard to understand the limitations of what one can and cannot do in Play mode vs Game.
Example: I am currently trying to set up a few Level Blueprint collision triggers to go off in my scene when an actor collides. But as I follow tutorials, it seems as though the collisions only work when in Play mode. Is this true? And that all level blueprint events only can be activated in Play mode?
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