Firstly I hope this is the right place to post this, I looked in the source and GitHub forum section but it looked more aligned to the source code of the engine whereas I’m interested in a more personal project basis.
Recently at the office I’ve had a few colleagues increasing their interest in Unreal and wanting to help collaborate on our R+D projects. For this we need some kind of version control to allow a maximum of 3 people to work on the same project.
I need some advice on what would suit our needs.
We do have a local network server, which I imagine would make sense to use, but one of my main priorities is not putting too much stress on the network as we have many other people using the network for their still imagery.
Yesterday I managed to get Github working - however I attempted to create a repository of one of my existing projects (30gb) and hit the memory cap pretty quickly! Even using Git lfs track on .umap, .uasset and .fbx. Whilst the paid option is possible for us, I imagine we’d hit the initial 50gb cap pretty fast.
Hopefully someone seeing this will have a good suggestion - this is pretty new to me!
- additional question - If a local network SVN is the best option for us is it better to have the project stored on the server rather than locally?