What are the best settings for actual good quality smoke simulations from NIagara Fluids in the SEQUENCER?

For example this looks amazing in viewport its a small smoke, but it looks terrible in the render. Does some person know of a solution or settings for renders?

-sim is cached
-mrq plugin enabled
-unreal 5.6

This render is mSAA with 9 temporal samples, command line encoder on cinematic, png sequence, game overides on and one consoel variable:

r.VolumetricFog.GridPixelSize 2