Started with Unreal not too long ago and have a fair knowledge of blueprints and such in the Unreal Engine. Now with the new UMG available for making HUDS, I was wondering, what are the best practices for the UMG?
Which is the best way to communicate within blueprints with UMG? As in Playercontroller to UMG or level to UMG? or all three?
For example: for a multplayer game, does every player control their own HUD? (To me this sounds more logical, but maybe there is a better way?) Or does the level blueprint communicate with the HUD?
I hope the question is clear enough, Cheers!