I’m working on a series of UE4 tutorials for beginners, and I want to know what people are interested in learning about. If you have any suggestions, I’d greatly appreciate them. Thanks!
Networking, hand ik (for things like weapons, ladders and item pickups), in editor animation adjustments that don’t affect the base skeleton, I’d also like to see an easier to understand tut on when to use things like structs, enum’s etc etc etc.
Unfortunately what I’d absolutely LOVE to see for a tutorial is quite involved, and definitely not beginner. What I want to create is a component loot spawn system that tracks all the loot items spawned in the world at runtime, and spawns and despawns accordingly through blueprint loot spawn actors (Think DayZ loot spawn system, just a little cleaner and more performance friendly)
More paper2d stuff. There were a lot of huge gaps when I was starting out where I couldn’t find enough things to cover all the basics even. There might be more now but when I was trying to learn the fundamentals the tutorials were incomplete or outdated or just left me with a lot of basic questions. I remember it left me feeling like paper2d was some taboo thing that was long forgotten and no one care about or understood it anymore lol.