What are Multiple Transition Rules used for and how do they work?

So In ALS they use multiple transition rules for turning the head to look in the direction the player is looking…I’m trying to understand why they have two transition rules going back and forth for looking forward/left/right and how do they work?

So to answer my own question as I normally do…
What I ended up figuring out is that the First (1) Priority Transition Rule will Transition with a blend duration of 0.2 back towards the state it came from if the character is in the middle of transitioning from one state to another. If he isn’t then that’s because the State Weight is fully blended AKA == 1 therefore the 2nd transition rule will take over and it has a blend duration of 0. The second rule is needed because if we don’t have it then the character won’t be able to rotate his head back the other way.