I’ve been looking at some of the built in content and it varies between 1024x1024 and 2048x2048. Doom 3 was basically “Ultra” back in the day with 512x512 but I’m sure we’re way past that.
If I’m making a detailed environment, is it going to work well to have a large variety of 2048x2048 textures? I seem to have the best results with that size since even 1024x1024 starts to lose some of my normal mapping detail on some hexagonal screws I added to my texture. This would include diffuse, normal, metallic, specular, etc…
I’m mostly talking about the main wall textures that you get up close to. Of course, it makes sense to have smaller textures on smaller things.
Also, for characters, is 2048x2048 to about 4096x4096 reasonable? I’d think characters would typically be more detailed.
One of my characters is about 30k polys at the moment. My environment will probably have much fewer polys, and will rely heavily on nicely detailed normal map textures in the tech base areas of my game. I plan on having some hellish areas as well and I haven’t even started making art for that section yet, so we’ll see.