I have a issue with item reacting to the player. To get the Item react to the world, they have a simple collition, and that works. But at the same time, the are fly all over the place when I get close to them. Why is that, and how can it be. followd a Tut, and that guy did not seem to have the same issue.
I think the problem is with the capsule collision of the character. Open your character blueprint and change the collision presets of the capsule collision to custom and check ignore on physics body
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Here are the Player character and and BPA / The Item
I dont see anyway to change into a setting the works. try many things
Did not work - But setting the KG: to 100 did, thanks for pointing me in the direction