Thanks
i think we can do like this - npc screen box bool variable and npc counter == 0 bool (drag from this NOT boolean), now you can do AND boolean for both of this and it should work fine without 2 branches
I didn’t quite understand. So run both of those to a NOT and then to AND? Can you clarify? thanks
for npc in screen box variable - NOT BOOLEAN … is not needed
Some references about BOOLEAN algebra:
Logic/logic gates:
https://www.electronics-tutorials.ws/boolean/bool_7.html
Next step Truth tables (like what to do if i have multiple inputs and outputs):
And calulator that generates function/formula out ot inputs and outputs:
You don’t have a state for the false execution pin on the second branch node. So there’s no possible way to do what you’re asking.
You effectively have 3 execution states (TRUE, FALSE and NO EXECUTION). You need two branch nodes for that.
Ok, thank you for the links.
Thanks everyone that replied, I guess I will mark your post @AlienRenders as the solution (but everyone else also gets an A for effort). I didn’t know just thought there might be something that could be used in combo to do with one branch what the two was doing. Ok, thanks for clarifying that.
If the last branch node had both pins connected to a return pin, then yeah, you could do something. You could return a boolean instead and you could get rid of both branch nodes.
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