What and How: Editable Mesh

I ended up using a procedural mesh for this. The tutorial below got me what I needed.

For a procedural mesh, you have to build it vert by vert, triangle by triangle, and uv by uv. But for what I needed this wasn’t too bad and was incredibly important. I created a spline on top and a spline on the bottom and then walked along the two splines and created the geometry that way.