What am I doing wrong?

Hello Again!

I did some procedural stuff but don’t see the problem here, on my floor that is generating perfectly but when it comes for the pillars it doesn’t generate it on my floor :confused: ! Why?

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What is actually happening?

What is supposed to happen?

@ClockworkOcean It’s a formula to make procedural ground and tried to put an additional instance (the first from above on the right) and put another instance that will put and spread randomly pillars around the said ground (which is the instance below) one works the other doesn’t for some reasons feeling like it’s maybe the difference of scale but not sure

Can you show a picture?

tile pillar

Yes it is what I want to reproduce pillars scattering around the ground. Not into an uniform way.

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Ah, totally random pillars in this space?

Yes like One moreon the left or right or just have random spawners. I know how to make a randomizer for stuff but it will take too long and too much space I feel like it.

random pillar

@ClockworkOcean Sorry I am trying stuff and worked now to put the stuff on my tile but is there a way to permanently do another shape of my Floor? I try to rescale it so it’s bigger but the moment I move it, it scales back to the original one.

And is it possible while playing the game to make like a portal or movement to go from one map to another that will reproduce the procedural generating map I’ve made now?

Or am I completly off?

Do you mean how many tiles? Or the mesh used for the tile? Yes.

Totally. If you have procedural elements like this, you can actually stay in the same map and just change the blueprints. Or load a new map with the other blueprints in :slight_smile:

@ClockworkOcean I try to rescale it but doesn’t seem to work it just spreads my pillars or just scales them with it?

Because I would like to know how to make it that if I overlap something I just get teleported to further location and creates a new room because of this action. (I know how to make the first part but not the procedural generation of it.)

And another question is it possible to put a blueprint instead of a static mesh? I did a special destroyable pillar with drop rate and pickable items but can’t find it anywhere.

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Ah, no, you can’t just rescale the actor, otherwise EVERYTHING just gets bigger :slight_smile:

If you want to add blueprints, then you can use ‘add child actor component’. Can also often be easier to do this at runtime ( not in construction ), then you can just use ‘spawn actor’.

@ClockworkOcean Oh I see but I needed to reboot my UE to see the difference when I rescaled the floor with the tile size.

Hmm I used the child actor but doesn’t seem to want to put itself in “Add Instance target node” :confused:

No you can’t do instance with other blueprints, you have to just keep adding component actors :slight_smile: