Animech published some time ago a video on Youtube where they showed the astonishing plugin they developed ‘Unreal4Web’, which some weeks after it was formerly known as ‘glTF exporter’ in the marketplace. The idea behind this is clear: there are circumstances where some customers can’t install anything in their corporate laptops, (including Unreal prerequisites) as they are remotely managed computers.
This way is not possible to author any app as Win/IOS projects, neither html5, as it is not supported any more.
So the glTF is the only possible workflow to follow. The header from the Marketplace publication says:
‘The glTF Exporter lets UE4 content creators showcase any scene or model on the web in full interactive real-time 3D with minimal effort.’
In the documentation, I found that the glTF exporter uses the official Khronos group framework plus some Epic extensions for giving better support to UE4 functionalities. There is as well some documentation and I can assure you it is a very strong exporter plugin, it has many options for exporting.
The documentation says also there is somewhere an ‘Unreal glTF viewer’, the most important thing to play, but I can’t find this viewer. Talking with one of the developers at Animech, he says that could be used PlayCanvas Engine viewer, but it seems this is not the official glTF Viewer form Epic.
Does somebody know something about this viewer?