did anyone of you manage to get the static mesh auto-instancing to work, where the same meshes with same materials get batched together, which was introduced with 4.22?
I’ve tried it:
- by placing them dynamically and manually
- in both 4.22 & 4.23
- also switched the lighting modes from stationary to static etc. (according to a reddit post, that fixed it for him)
- packaged build( on pc: sm5, sm4, and android: open gl 2.0 & 3.1)
And of course tested in a fresh project.
and it did not work, the draw calls weren’t reduced.
“stat scenerendering” always shows the exact same draw calls, so nothing batched.
So I wonder if I need to activate something, do something wrong, “stat scenerendering” is bugged, or the feature was just removed?