What a mess! ;-)

@TOYSTORYLAB, You are not incorrect. Though it can be fun at times.

@TeriyakiStyle, while I agree with your sentiments, I just want to add a few things.

The servers - Unless you are planning something extremely complicated, you can use EOS, a service provided by Epic.

The engine - Unreal 5, open-source, fully-featured, and (mostly) free to use.

The content - Best to be creating your own original content, and not publishing it to an FN map. Epic has all rights to use your creative assets, game modes, and more, in any way they please. This isn’t particularly shocking, but make sure to read the TOS.

The platform - I assume you mean the Fortnite application as a portal. And yes, that is attractive.

The console - I will agree here. It is a bit difficult to navigate console publishing.

Promote it all - Epic promotes Fortnite and its various properties. As far as I understand, they are not promoting your work specifically. You still need to scream from the street corner. But there is a handy guide for that.

Distribute it - The Epic and Steam storefronts are incredibly popular for PC. They use the Internet to download data to your computer. No CDs required. :+1:

-dev