What 3D modeling software to use?

I use blender, I love the software but the community around it can be somewhat irksome at times. But I’m learning UE4 now because I’ve got to the point where I can model, texture and rig characters and now I need something to do with them.

Just keep in mind that blender has a prefs window and you can both look up and change the shortcut for hotkeys in it.

I use just because I have been using it for 14 years and I am too lazy to learn blender :slight_smile:

has a big support community and loads of tutorials online which makes it easier for people to learn.
I have modeled big scenes in (3-5 million polys) and exported them to UE and they work fine.

granted, is expensive, but it is on subscription now for £145 a month for monthly basis, or £97 per month for a one year contract, so maybe a bit more affordable …

^^This List is a Joke.

First of all, zBrush shouldn’t be listed at all in a top 10 list of architecture visualisation Programms.
Also there are a few major software packages missing that are often used in ArchVis,
while others that are listed are questionable to be there at all.

Last but not least, the OP didn’t ask specifically for 3d apps with ArchVis in mind, but surely game development.

Beside that, I’ve seen much better listings of 3D apps.

Also it might be a good idea to have them devided into categories.
Like 3d Allround Packages (, Maya, LW, XSI, Blender, C4D, Modo,…)
sculpting (zBrush, 3dCoat, Mudbox,…)
3d texturing & texturepaint (substance Painter/designer, dDo, Mari,…)
CAD applications (AutoCAD, Revit, Allplan,…)

Within some of these categories it might be possible to compare these applications,
but in the end it all comes down to personal preference and taste.

At least in the 3D Allrounder category, every app has a few things it shines on and some features
another app does better.

Can we use the make human?

Blender is great, but I find one problem with it.

I’m programmer who mostly codes or uses blueprints but sometimes needs to adjust some 3rd party models (like imported from Mixamo Fuse etc.).

Now the problem is that if you are using Blender rarely (a few times in a month or so), you forget many of its shortcuts and have to relearn stuff. Yeah, shortcuts are faster than clicking with your mouse, but only when you use them at least daily. For occasional users it is more important to have lots of buttons and toolbars with clear tooltips, and with a workflow which tries to adjust to standard software as much as possible. For example, I expect to select things with left mouse button, I expect Ctrl+Wheel to zoom and right mouse button to open a context menu for currently selected object. If 3D software differs from those daily habits, it slows down occasional users.

Sometimes I find myself banging my head against the wall thinking “oh, a week ago I was able to export this model from Blender to FBX and get it to work in UE4, but now I cannot. I vaguely remember that there was some setting or checkbox I needed to use, but I don’t remember exactly what it was, so now I have to spend some time browsing the forums or looking in my old notes to see if I haven’t written something down…”. Isn’t that a familiar feeling for occasional Blender->UE4 users? :smiley:

The 3d cursor in Blender also is sometimes frustrating - I often find that I have messed things up because I forgot that my model is affected by the position of the 3d cursor. So I have to undo some centering things I have done wrong.

Ideally, there should be a button “Just make it work in UE4 exactly as it works inside this 3D application”… Maybe Epic should develop their own 3D design software based on UE4 and meant for creating content for UE4, including modeling, animation, sculpting… ok, I’m just dreaming, I doubt that export of rigged&animated model with textures might be that easy. But hope never dies

So, I’m still looking for a all-in-one package and as UE4 compatible as possible, but also which has intuitive UI, so I don’t have to relearn all the shortcuts again and again. I agree even to pay some money, but not more than 100 USD because I need something which supports just the bare minimum to design characters and models for UE4, including animations, LOD levels and all the other stuff, but nothing more fancy.

I even looked at Maya LT, but Autodesk reports “This product is not available in your country”. Yeah, Autodesk doesn’t like my small country, Latvia, somwehere in the Eastern Europe…

Under 100 USD? I’m pretty sure Blender’s your only option.

You could use Modo Indie 901 for a year for $120.

If it wasn’t for 3ds script and the **** blender interface, i’d switch to Blender immediately. STAY AWAY FROM AUTODESK!!!
I also use corona/vray so yeah…have to stick to .

This is a rather hard question to answer. Why? Well, simply, because there’s so much choice. Ultimately, it will come down to your personal preference. I know people who use a variety of different software. It’s to be expected, after all. Personally, I use Maya. I’m more comfortable using it, rather than Blender or , for example.

The same could be said for zBrush, Mudbox and so forth. It really comes down to what’s available to you (and what you can afford) and what works best for your pipeline. Most of them have trials. So, assuming the price isn’t an issue, you could download most and take them for a run. Find what works for you. Not everyone is the same. It’s really that simple.

And also depends, how often you use it. If you are a day-to-day user, with time you’ll memorize Blender UI specifics and keyboard shortcuts and be really productive. But if you use 3D software rarely, just to adjust 3rd party models or design something basic, unfortunately Blender might slow you down because it has so different UI ideology from all the other software (not only 3D, but in general).

I cant believe i wrote that XD

Of course its about opinions and blender is not kidsplay. I think i had a bad day there im sorry XD

Blender, and recently have modo and mari indie, also substance… so.

Definitely try blender :)… it can only get better now and in the next years… and you will learn a new tool, learning new tools always helps.

Also blender is not only free, but open source.

The only thing that bother me is I can’t seem to find an automated script to unwrap (flatten mapping) multiple objects at once so I might have to keep for that task alone!
But Blender is so much faster and lightweight than . is like an old dinosaur! It’s the only software that take ages to load even on my SSD!

I’m in the process of learning where the stuff is hidden in that ‘‘special’’ interface hehe.

While working with Blender I found also one more important aspect which makes it more difficult for newcomers. Other 3D software packages kinda “hold your hand” and are more context aware hiding tools and options which cannot or should not be used in current context. In Blender, I often find that some menu option in Edit mode seemingly does not work at all but it comes to me - oh, I must be in edges/vertices/faces edit mode to use this command. It is scary to think that one day you could run some command which would mess up your work just because you were in “wrong context” and the tool was not meant for that. So, when using Blender it is really really important to configure regular automatic saves with version numbers to be safe.

I’m an indie developer that actually published a game in 2D. I’m now thinking porting my game in 3D using unreal engine. My 3D modelling tools are Maya 2016 and Mudbox 2016. I’m currently learning Maya…I went with Maya because it’s supported in all major professional 3D engines.

Now the time has gone and new programs has come. Are there new programs there are better than Blender and 3DS ?

What about Sketchup, Fusion 360, Solid Work, Cinema 4D etc.?

And if price does not matter?

Apart from Cinemad 4D the rest are for architectural design.

If you can afford use Cinemad 4D/Maya/ for modelling and animation, if not use Blender which is free.

I think Blender comes with it’s own sculpting tool, unlike maya/ where you have to use other tools like Mudbox or zbrush etc.

Another Blender user here.
I guess if you started with it like me, you really get used to it.

It is quite different from other modeling software, but so is Zbrush. And people get use to it too.

I only wished, Blender would have a newer fbx pipeline and a Apex-Plug-in. But otherwise I can’t complain

Learning UE4 and that model has just sold me on bender as the modelling software. If i could manage to create something at that level of quality i would be calling my self a pro Indie dev (which is the long term ultimate goal). Very nice model.