Whaft is GameplayCamera plugin Boom doesn’t face actor forward

Hi,
When i spawn a pawn with the gameplaycamera component and the spawn point is rotated the boom arm node in the CameraAsset always faces x forward and not the forward of the pawn and the controller.

Is there anyway to get the boom to respect the pawn forward

Hello Mat, Welcome to the Forums.

Does disabling ‘Use Pawn Control Rotation’ get you closer to your goal?