As the marketplace is not launcher wide, discussions in UT4 forum are starting in how to fix this issue: Signing plugin? Or a way to verify a plugin (regarding security)? [IDEA]
We’ve got segregation already within in the Epic Games Launcher (EGL).
It should have a single unified marketplace regardless of product (Game or Engine).
A single Marketplace review team, but with specialists per product / game and discipline.
When I click on Marketplace in either Unreal Engine or Unreal Tournament it should all point to the same infrastructure, but just have a different filter dependent on the product.
If I really want to, I should be able to search across all products at once…eg: What if I want the same hat I have in UT4 as in ARK?
As a content creator, I want the smoothest way to get my content to market.
So whether I’m creating content for Unreal Engine, Unreal Tournament, ARK or whatever product is in the EGL, the process should be the same.
In time, I foresee the EGL having other games which are not created by Epic Games themselves just like Steam.
The post is too long to repeat all the points I raised, read the post if you want.
But an important point which was already outlined by Steve:
(Bold bits in bullet point are mine).
It’ll be on someone’s schedule somewhere. Epic may as well start on it earlier to help support the UT4 community.
The UT4 mod community contributions can then help to pay for the game.