Hello
I have done some very simple test to try and gauge what level of performance i can get out of the box. And from just placing 128 SkeletalMeshActors with no animation i get below 60FPS in editor. But i only get 5ms on GPU time according to Unreal stats and Game logic around 19ms.
Have also tried with tried place the BP_ThirdPersonCharacter just to see if i get any diffrent resaults, but i hade similar performance. Have also tried with 256 SkeletalMeshActors and got around 30-40 fps.
This is just a standard ThirdPerson starter project in C++.
When i look in unreal insights i can see that updating Animation and skeleton just taking 4ms. And i can see about 10ms total for TickCompletionEvents.
Questions:
What do TickCompletionEvents in this contex?
Where should i begin to start lower the CPU usage? Multithreading?
Any suggestions of were to start looking would be helpful.
PC Specs:
GPU: Geforce 4080
CPU: Ryzen 5900x
RAM: 64GB
Setup
Unreal Insight
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