Mutating Zombie Boxer is a AAA-quality, game-ready 3D character designed for survival horror, post-apocalyptic, and cinematic projects in Unreal Engine 5. Fully rigged to the UE5 Epic Skeleton, this modular asset supports progressive transformation, real-time dismemberment, ARKit facial animation, and included combat and idle animations, making it ideal for next-gen zombie encounters and narrative-driven gameplay.
Whether you're building a gritty infection mechanic, a brutal fighting game, or an immersive cinematic cutscene, the Mutating Zombie Boxer brings high-performance detail and advanced functionality to your undead character lineup.
💀 Key Features:
Progressive Transformation System – Morph between human and zombie states using a float-based variable. Perfect for infection, mutation, or evolving combat states.
Real-Time Gore & Dismemberment – Limbs can be torn off or damaged with breakable bones for intense, reactive gameplay moments.
ARKit 52 Blendshapes – Fully compatible with Apple ARKit for detailed facial expressions, lip sync, and performance capture.
Dynamic Facial Wrinkle Shader – Adds real-time age and stress details based on facial movement and expressions.
Adjustable Dirt & Decay Levels – Control blood, grime, and rot levels for a wide range of zombie looks—from freshly infected to fully decayed.
Modular & Combined Mesh Options – Includes separated body parts and full-body versions for flexible optimization and customization.
Fully Rigged & Animated – Comes with built-in combat and idle animations, ready to drop into gameplay or cutscenes.
Rigged to UE5 Epic Skeleton – Works with Unreal’s standard animation system out of the box.
Optimized for Real-Time Performance – Clean topology, LODs, and efficient UVs ensure stable frame rates in gameplay and cinematic use.
🧟 Use Cases:
Horror survival games
Cinematic sequences
Post-apocalyptic worlds
Fighting games with transformation or infection mechanics
ARKit facial mocap projects
MUTATING ZOMBIE DEFAULT is included
Other projects compatible with the WWG DISMEMBERMENT system: