So I’m trying to build a conversation tree that easily can be edited in the editor.
So I have responses and conversation structs in c++.
Each response contains a conversation that contains a response that contains a conversation etc.
So something like this:
struct B b;
struct A a;
Now, this obviously does not compile since struct A does not know what struct B is.
To make matters worse they need to be blueprint UStructs.
Any help here or other ideas?