I am finding that having the FollowCamera parameter “Auto-Activate” on/checked yields visual glitches in certain situations.
I then also find having the FollowCamera parameter “Auto-Activate” off/unchecked bypasses the visual glitches.
Only, I am seeing that having the camera Auto-Activate “off” places the camera right inside the character, even when it is set up to be behind the character…
I can replicate this in a Default Third Person Character scene.
Is anyone know why if the FollowCamera parameter “Auto-Activate” is off/unchecked, that the camera view then does not respect the distance set up in the Blueprint?
THX!