I’m trying to implement mouse-useable menus in a game that otherwise conceals the cursor. I can’t find any explicit calls to show mouse cursor, but when I set Show Mouse Cursor to true on the correct player controller, it behaves oddly: the mouse becomes capable of leaving the game’s window, but it remains invisible inside the game. Is there an obvious place I should start looking for the root of the bug?
Edited to add: if it’s relevant, this is the function I’ve been using to try and make the mouse visible. When it runs the mouse does not become visible, but it does lose focus from the window. After clicking inside the window to regain focus, the mouse escapes from every window edge.