Hey, folks. I’ve been working in a project for the last week and I’ve been facing a strange issue with screen space reflection. If you take a look at the pic I have attached, you will see how ‘‘white’’ my reflection is. I’m working with bake light and screen space reflection. Any ideia about what is going on?
Have you tried Building Reflections again? It looks like the sphere reflection capture (assuming that’s what you’re using) has captured the scene before lighting was built. It should be able to recapture the scene with all your lighting and shadows applied.
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