Weird Visual Anomaly After Upgrading

Hey you guys, I need some help. I’ve been working with Unreal Engine for some time now and got a firm grasp on it even though I’ve had to overcome some hurdles along the way but this community has been rock solid, ironing out the fine details of Unreal Engine. So, today is the day I need help. I’ve been working on a game, perfectly fine, for the last few months on UE5.1 but after seeing the 5.2v release, I’ve finally upgraded. After the update, the screen stayed black after opening. So I thought it was my GPU so I upgraded from a GTX 1060 to a RTX 3060 and it loaded but weirdly.

Then I uninstalled it, COMPLETELY UNINSTALLED IT. Down to deleting registry keys, temp files, and variable definitions. And reinstalled 5.1 and it is doing the same thing.

I have no idea what the technical term for this visual anomaly is. But I can describe it as; no matter how many separate windows I make from Unreal Engine, they all replicate the Active moused over/clicked window. Even the Output Log.

I looked around and I thought I found an answer. One of which is by trying different graphic drivers, to no avail. And one of changing some Nvidia settings, nothing. Another, changing a setting using cmd-line in Unreal Engine, nope. Lastly, one of changing a Dword Value in the registry once again fails.
The only thing about the glitch the task that can be run in each window works perfectly fine as if nothing is happening. cmd-line still runs commands, viewport still runs the game, and even the output log still yells at me about some garbage-collecting errors.

When it comes to hardware, software, and firmware I’m seasoned in it but even I know I can overlook things that a new person can easily make out in a heartbeat and that’s ok. So today I’m reaching out to anyone can you please help me fix this issue? Especially since I just did a MAJOR UPDATE to my game and didn’t package it yet -_-

In the Nvidia control panel, 3D settings, reset everything to default.

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:+1: Thank you

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