I need help figuring out this error around the boots, braces, and teeth on my mesh. When in Maya the UV’s are just fine with the texture, but then i export them and import them in UE4 i have this huge error with the UV’s as if i have not unwrapped them at all. I thought it was my exporter at first, so i opened up the FBX file in Maya to see if the error is there too, but when i opened it up it looks just how i had it. The mesh is not rigged yet, just statitic.
Please help! :<