Hey, this is a weird one, see if you can figure it out. Unreal inexplicably started doing this since lunch today…
Anytime I press “play from here”…I am teleported to one of two spots based on my location in the map. and anytime I try to add anything (static meshes, etc.) to the map, it is teleported to one of the two spots and cannot be moved. Both spots exist at world center on the x/y axis but are at different points on z …
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It also renders the x/y axis as an object that cannot be clicked. Weird. Any ideas?
The map is playable but un-buildable as static meshes are forced to not be moveable when created all of a sudden, they are locked in position, and locked to spawn in a certain point.