Hey, so I am loading up an **FCSPose **from an FCompactPose, but although **GetLocalSpaceTransform **is working fine, **GetComponentSpaceTransform **is catching a breakpoint on the same bone.
IE:
https://forums.unrealengine.com/filedata/fetch?filedataid=139275&type=thumb
The **GetComponentSpaceTransform **causes this breakpoint:
https://forums.unrealengine.com/filedata/fetch?filedataid=139276&type=thumb
I don’t get why Component would trigger NaN error, while Local would not.
If I replace Component with local, everything works (except for my algorithm since that’s the wrong value…).
Thanks,
Marios S.