Weird UE4 Crash when getting GetComponentSpaceTransform from an FCS Pose

Hey, so I am loading up an **FCSPose **from an FCompactPose, but although **GetLocalSpaceTransform **is working fine, **GetComponentSpaceTransform **is catching a breakpoint on the same bone.


The **GetComponentSpaceTransform **causes this breakpoint:

I don’t get why Component would trigger NaN error, while Local would not.

If I replace Component with local, everything works (except for my algorithm since that’s the wrong value…).

Marios S.