Weird timelines

Hi, in my game I have a subway entering a subway station. In order to animate that, I put a timeline in the station blueprint (The subway being made of of hundreds of static meshes, I couldn’t animate it.) My problem is that I have NPCs on that station, and when I put the timeline in their BP, they move weirdly. It’s like they go forward (as wanted), then they go a bit backward and they go forward again.
How do I fix that?




Here is my code, and a video of what’s happaning

Hello Tomato Launcher,

Instead of ‘Set Relative Location’ you could try changing their positions with a Lerp + Alpha value.

Let us know if that doesn’t work out for you.

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I used an other way, but thanks for your help :grin: