apologies if this has been discussed before, I tried to find a solution to my problem but could not.
I have attached an image showing the issue. The textures on some of my objects go from correct into wrong. As you can see some of the brick is fine and then it goes all wrong.
- I read the official Performance Guidelines for Mobile Devices, I unwrapped properly the object in question (a wall), I changed its exture to be with square dimensions, there are no overlapping UVs.
- I’ve set the Preview Rendering Level to Default Mobile/ HTML 5 Preview
- The material has only 1 texture which is below the limit of 5 for mobile/html.
- Lighting has been built
I previewed the scene in Mobile Preview (PIE) and New Editor Window (PIE)- the textures were perfect there.
When I packaged my project for HTML5 and uploaded on our server I got the issue with the textures.
What could be causing this problem?