Well like I said it seems to fix the bug. However, it starts running extremely slowly so that doesn’t seem like a plausible fix. (If I turn the integrated driver off I get about 4 fps in unreal; I also tried running unreal with only the integrated driver and it runs even slower, so I don’t really know what it’s doing). Do you know of another fix, or is it possible that some reset of unreal engine will fix this?
Sometimes it crashes now, so I looked into the log and it has this error: [ 39]LogWindows: Error: Error reentered: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/D3D12RHI/Private/D3D12Util.cpp] [Line: 684]
pResource->Map(Subresource, pReadRange, reinterpret_cast<void**>(&pData)) failed
with error DXGI_ERROR_DEVICE_REMOVED with Reason: 887A002B
I don’t know if it’s relevant or not to the error but I don’t have a D drive.