Weird shadow when using ray traced distance field shadows?

I was playing around with lighting for my new project, and I used ray traced distance field shadows when my project looks like this:

Does anyone ever come across this problem and know how to fix it? Thank you.

HI ghuuuu,

This was a known issue that was already reported. It only appears to happen with the content from the Modes panel which is pulled from the Engine Content folder.

This will be fixed when 4.13 comes out, but you can also fix this yourself by opening the static mesh editor for this cube asset. Then under the Build Settings on the right you can change the Distance Field Resolution to a value of 2 and hit the apply button.

Once it rebuilds the Distance Field Mesh it should be ok.

I hope this helps.

Tim

Hi Tim,

Thank you it worked! It was working before in previous versions, that’s why I didn’t think that it was an existing problem. Anyway, thank you!

Gerald.