Why are shadows in the default empty game project so weird (tested in 5.1)
It looks like there are holes in the mountains.
It should be split without these holes inside of it.
Is there any way how to fix it?
The only way I found so far is change Shadow map Method
to Shadow Map
instead of Virtual Shadow Map (beta)
, but there ano shadows. But when you move closer it is back
Hi Atom,
I see the same thing, what a terrible first-impression for everyone opening up the default map!!!
Why it’s happening: If you fly your camera past the landscape you’ll see through the back(bottom) of the ground mesh. This same ‘view’ is also what the shadow calculations are using.
Easiest way to fix it would be to enable ‘Two Sided’ in the material you’re using for the landscape.
Cheers!
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Thanks a lot! I completely forgot about this source of issue.
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