Hello Guys,
After baking lightmass when I run the scene these shadows are keep appearing and disappearing in my scene.
and this is happening only then when I am baking it without compression.
can anybody tell me why I am getting this kind of problem.
I did encounter the same problem a while ago. I was able to solve this problem by increasing the streaming pool size using editor’s console command r.Streaming.PoolSize 2000 or higher (the default is 1000).
As far as i know, your graphic card is always trying to stream higher fps. When it goes out of memory, it uses pregenerated mipmaps (low quality/size) for every texture, starting with lightmaps. Get rid of high res textures and try using lower res texture maps (1024x1024 for example) to free some space. Also follow tupikp advice.