Weird shadow bleeding

Actually I bake light at 0.5 :frowning:

The bleeding is really subtle and not really noticeable from medium distance, but I really wanted to understand what was the problem behind it. If you can see, on the pic I uploaded from 3dsmax, the edges are perfectly aligned and not overlapping. And I also removed cast shadows to avoid one mesh castign the shadows onto the other.

I thought it was a easy fix but honestly I have no idea:(.

The funny thing is that when I have the opposite corner (pointing outwards) I don’t have this problem. Check here.

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