Weird shading after importing model from Twinmotion to UE4.27.2

Hi all,

I’m not at all experienced with Unreal, but we are trying to create some VR walkthroughs.
I’m importing from Sketchup to Twinmotion via Datasmith and then setting up all the materials.
Then I’m importing the Twinmotion model to UE 4.27, again using the Datasmith plugin.
As you can see from the pics, the shading is not good in Unreal.
I’m using the gaming setup with everything set to default settings.
The only thing I changed was to set the lighting to static so I don’t get the rebuild lighting messages.


Using: UE 4.27.2, Twinmotion 2021.1.4, Sketchup Pro 21.1.332
System: Windows 10, Intel(R) Xeon(R) W-10885M CPU @ 2.40GHz, 32 GB Ram, NVIDIA Quadro RTX 3000