Hello there!
while testing out my game i came around a interesting mouse sensitivity issue.
In a certain area my mouse sensitivity seems to be a lot faster. What makes it even crazier is that if i change to wireframe mode i can see that it’s a camera issue???
I attached a video so it’s a lot simplier to understand.
I hope somebody might know how to fix this issue
Take a look at the frame rate as you’re playing.
I’m wondering if the system is struggling the whole time, and you’re just getting a small break from it in these ‘faster’ areas.
I tested it again and looked at the fps and in the area where i get this weird behavior i have like around 70/80 fps less but still above 50 most of the time. Does this still mean that these “low” fps areas are the reason?
I tested around and i saw that i connected world delta seconds to be multiplied with the sensitivity etc. I edited my blueprints and it worked fine but i’m not sure that when the fps would be higher or lower that the sensitivity is still normal.
I think what you’re experiencing as sensitivity, is actually ‘choppiness’.
The low frame rate makes the mouse feel jerky.
So, I’d focus on what’s killing your fps.
Also, try the console command t.maxfps 30. If you find that terrible, take a look at your mouse code.