Weird rotation bug - my metahuman rotates around an imaginary circle instead of itself

Hi all!

I don’t know what I did, but somehow my metahuman rotates around an imaginary circle instead of itself. See video.

I think it’s like the root got placed behind him instead of under his legs. But I have no idea how to change that.

Anyone knows how to fix this issue? It’s really annoying, every time I rotate him, I also change location…

Thanks!

OK, if anyone comes across this problem - the solution seems to be that I somehow changed the pivot of the blueprint. No idea how it happened.
But to fix it:
Alt + middle mouse button to change the location of the pivot offset . Place it between the character’s legs, where it should be. Then right-click and choose ‘pivot->set as pivot offset’.

Now your character would rotate normally like all of his friends.

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