Hello! I’m setting some settings from my game: the window mode and resolution. I’ve set the same code in both the main menu and test level blueprints to either load the recommended settings or the saved settings, depending on if there’s existing data or not. All is working great except for the window mode and the resolution.
I’m testing this in the “Standalone game” option since the “New editor window” will always show the window border.
When the main menu level is opened resolution and window mode work well, but when I press the play button and open the test level, it changes to windowed and sets the resolution set when the game was first opened, even if I set it to a different size or don’t set anything at all. Is this a “standalone game” preview issue or am I missing something on my end? Here’s how these settings are set from the two functions (called if there’s no saved data/called if there’s saved data)