More updates !
I’ve replaced all the blueprints with the most basic static mesh cube that comes with the engine.
as you can see from one of my previews comments on this thread, you can barely see the artifacts, however, they are still there.
Also notice i’v used the default scale of the cube.
Now i’v noticed that the bigger the mesh the bigger the artifacts.
Pictures:
built in engine cube scale 1:
built in engine cube scale 5:
built in engine cube scale 20:
This is probably because i can see the cubes even when i’m farther away from them.
You can even see the previews smaller cube groups in the background on the third image ( scale 20 ) and how full of artifacts they are.
It seems like as long as you getting more far away from objects the accuracy of the shape of them is lowering.
This happens in 2 different computers and i’m sure this is something with the engine. is there a way to increase that distance so the objects will remain accurate from farther distances as well ?