Hey everyone!
I’m starting off with UE5 for architectural visualization and I’m having some trouble with my first render.
Basically the glass material I applied doesn’t refract the light the way it was supposed to, it looks rough and opaque, but the roughness is almost 0 on the material itself.
I am guessing it’s a pathtracing render config but I just couldn’t find it.
Got any idea of what it might be?
Thanks in advance!