Weird Refraction/Translucency Help

Hey everyone!

I’m starting off with UE5 for architectural visualization and I’m having some trouble with my first render.

Have a look

Basically the glass material I applied doesn’t refract the light the way it was supposed to, it looks rough and opaque, but the roughness is almost 0 on the material itself.

I am guessing it’s a pathtracing render config but I just couldn’t find it.

Got any idea of what it might be?

Thanks in advance!

Reflection or translucency depend on if you use Lumen or Ray tracing. There have been quite a few post about this. Just search for it.