I wanted to create a doorway with two different materials on each side for my project. This lead to me placing out a bsp brush box, scaling it up like a wall and applying two different materials on each side. Since the view port lags and becomes unusable upon having too many bsp brushes in the scene i converted it into a static mesh and cut out a doorway with the boolean function in the modeling mode. The only problem now is that when i point my characters flashlight in it’s direction i get this strange, glossy light reflection as seen on the picture in my post.
Why does this happen and are there any way to fix this in unreal engine 5.5.6?