Ya am pretty confused by this as well since I only have one bool here should only be one outcome
So I’ve found a weird problem with my BP Interface. So am try to use this interface to set a boolean that is in a differnt BP to true. It works but as soon it gets to true to set it self to false then back to true. It just keeps flip flopping back in forth. Anyone know whats up with this?
I’m quite confused, You’re log clearly states one is set to true and one is set to false. There is only one toggle between true or false in your log. Multiple copies of it but only one actual outcome.
You have two. Each time you change it it changes Upgrade1 and upgrade2. You need to modify the code if you only want to change one at a time. Are you meant to only have one at a time? That’s what you are doing at the moment.
I get the feeling you should ignore the print.
It’s only changing them to what you’ve set so button 1 will change upgrade1 to true and upgrade 2 to false. And button 2 with change 2 to true and 1 to false.
I’m not sure why it’s constantly calling the button press though… Maybe on clicked is like a gate and is staying open and just continually doing it? Can’t test stuff for awhile… Accidentally clicked validate…
Ya meant one at a time sorry typo there so I’ve tried ignoring the print but this what bool controls never will fire off the true path cause it keeps changing from true to false
so just found something even weirder with on btn 1 I put a do once node at the start and same thing is still occurs. So am starting think it’s not the button doing this.
Also messed around with using a gate still same result
Do once would be called every time anyway. You’d be better off putting a branch and setting a new bool for it after it’s sent the message as a test. still validating… done like 10% i think it wont finish till I get home in 3 hours…
Okay so I’ve adding in a branch on btn1 the interface will only ever fire once tho didn’t really change anything. Still have the same problem.
okay I think I’ve found the problem so it’s got nothing to do with widget what’s happen here is this value is being set to true in my master spell which is what I have to control all my spells now this value is being set to true only in the master spell and not it’s children any idea how can target a specific child of the master spell?